Input and Output Devices
Input devices
Enable user to enter commands and data.
Output devices
- Display and Sound
- Monitors
- Video Cards
- Projectors
- Sound Systems
Monitors
Most common output device.
Connected to video card.
Monochrome o One color with black background.
Grayscale
o Varying degrees of gray
· Color
o Display 16 to 16 million colors
Cathode Ray Tube (CRT)
Most common type of monitor
Electrons fired from the back
Electrons excite phosphor to glow
Phosphor is arranged in dots called pixels (picture elements)
o Unique address of each pixel
Dot mask ensures proper pixel is lit
o Dot mask - sheet of metal perforated with
holes
CRT color
Phosphor dots arranged in triads
Red, green, and blue dots
Three colors blend to make colors
Varying the intensity creates new colors
CRT vs. LCD (liquid-crystal display)
Very large
o Appr. 16 inch deep vs. a few inches deep
Very heavy
o Over 30 kg vs below 5 kg Use a lot of electricity
Liquid-crystal display (LCD)
q Special liquid-crystal used for image display
q Liquid-crystal is transparent normally
q Becomes opaque when
charged with electricity
q May not be clearly
visible in bright light
q Have limited
viewing-angle
Types
- Passive matrix LCD
- Active matrix LCD
Passive matrix LCD
Pixels arranged in a
grid
Pixels are activated
indirectly
o Activation through ICs (transistors)
o Row and column are activated
Animation can be
blurry
o E.g. mouse pointer moved quickly would leave trail
Active matrix LCD
Each pixel is
activated directly
Pixels have 4 thin
film transistors (TFTs)
o One each for red, green, blue
o One for opaqueness
Transistors arranged
in a thin film
Animation is crisp
and clean
Drawbacks to LCD
- More expensive than CRT
- Must sit directly in front of screen
- Can be more fragile than CRT
Paper-white displays
High contrast
between fore and background
Document designing
o E.g. newspaper and magazine composing
Electro-luminescent displays (ELD)
- Similar to LCD q Uses phosphor held between 2 films to produce light
- Grid of wires send current through film
Plasma monitor
Gas is excited to
produce light
Intensity controlled
by voltage applied at various points
Monitors impacts user effectiveness
Monitors should have
- Crisp text
- Clear graphics
- Adjustable controls
- Clear edges
Size of monitor
Measured in inches
Measured diagonally
Actual size
o Distance from corner to corner
Viewable size
o Useable portion of the screen
Resolution
- Number of pixels on the screen
- Higher number creates sharper images
- Higher number creates smaller images
Refresh rate
- Number of time the screen is redrawn
- Modern equipment sets this automatically
- Improper settings can cause eyestrain
Dot pitch
- Distance between the same color dots
- Ranges between .15 mm and .40 mm
- Smaller creates a finer picture
- Should be less than .22 for good quality
Video Cards
- Device between the CPU and monitor
- Better cards result in better output
- Removes burden of drawing from CPU
- Have their own processor and RAM
- Modern cards have up to 512 MB RAM
- Capable of rendering 3D images
Eyestrain
Fatigue of the
eyes
Steps to avoid
- Choose a good monitor
- Place the monitor 2 – 3 feet away
- Center of screen below eye level


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